Als Machinima bezeichnet man Filme, die mit Hilfe von Spiel-Engines inszeniert werden. Die Genrebezeichnung ist ein Kofferwort aus „machine“ und „cinema“. More info at out4sand.com See also out4sand.com and out4sand.com Mit NVIDIA Omniverse™ Machinima hast du die Möglichkeit, Storytelling in Videospielen zu remixen, nachzustellen und neu zu definieren. Mithilfe von NVIDIA.
Das Ende von Machinima: Was das für YouTube bedeutetMachinimas sind kleine Filme, die mit Hilfe eines Computerspiels und verschiedenen Game-Engines produziert werden. Was bietet sich also mehr an, als mit. Hierbei wird das Potenzial von Computerspielen kreativ genutzt, um Filme, sogenannte Machinimas, zu erstellen. Das Kunstwort Machinima setzt sich aus den. Als Machinima bezeichnet man Filme, die mit Hilfe von Spiel-Engines inszeniert werden. Die Genrebezeichnung ist ein Kofferwort aus „machine“ und „cinema“.
Machinima Behind the Scenes: Omniverse Machinima Demo VideoBELLA GOTH: REBORN #2 - Sims 4 Machinima
Steven Spielberg used Unreal Tournament to test special effects while working on his film Artificial Intelligence: A. In July , Epic Games announced that its upcoming game Unreal Tournament would include Matinee, a machinima production software utility.
At the March Game Developers Conference , five machinima makers—Anthony Bailey, Hugh Hancock, Katherine Anna Kang , Paul Marino, and Matthew Ross—founded the AMAS,  a non-profit organization dedicated to promoting machinima.
Anachronox: The Movie , by Jake Hughes and Tom Hall, won three awards, including Best Picture. Blue: The Blood Gulch Chronicles. The series' second season premiered at the Lincoln Center for the Performing Arts in Machinima has appeared on television, starting with G4 's series Portal.
Commercial use of machinima has increased. Blue series and, under sponsorship from Electronic Arts , helped to promote The Sims 2 by using the game to make a machinima series, The Strangerhood.
Game developers have continued to increase support for machinima. In a interview with PC Magazine , Valve CEO and co-founder Gabe Newell said that they wanted to make a Half-Life feature film themselves, rather than hand it off to a big-name director like Sam Raimi , and that their recent Team Fortress 2 "Meet The Team" machinima shorts were experiments in doing just that.
Machinima has also been used for music video clips. Second Life virtual artist Bryn Oh created a work for Australian performer Megan Bernard's song "Clean Up Your Life",  released in The AMAS defines machinima as "animated filmmaking within a real-time virtual 3-D environment".
Machinima creators leave many rendering details to their host environments, but may thus inherit those environments' limitations. The more organized you are the less time it takes to shoot the scene.
However, Kelland, Morris, and Lloyd state that a small range of emotions is often sufficient, as in successful Japanese anime television series.
Another difference is that machinima is created in real time, but other animation is pre-rendered. Pre-rendered scenes can require more digital storage space, weaken suspension of disbelief through contrast with real-time animation of normal gameplay, and limit interaction.
Like live action, machinima is recorded in real-time, and real people can act and control the camera. Nitsche compared this experiment to an unpredictable Dogme 95 production.
Berkeley sees machinima as "a strangely hybrid form, looking forwards and backwards, cutting edge and conservative at the same time".
Some, such as Red vs. Blue and The Strangerhood , follow narrative conventions of television situational comedy.
Machinima can be less expensive than other forms of filmmaking. In contrast, the four Xbox game consoles used to make Red vs.
Comparatively, machinimists using pre-made virtual platforms like Second Life have indicated that their productions can be made quite successfully with no cost at all.
Creators like Dutch director Chantal Harvey, producer of the 48 Hour Film Project Machinima sector, have created upwards of films using the platform.
Kelland, Morris, and Lloyd list four main methods of creating machinima. In digital puppetry, machinima creators become virtual actors. Each crew member controls a character in real-time, as in a multiplayer game.
A technique common in cut scenes of video games, scripting consists of giving precise directions to the game engine. A filmmaker can work alone this way,  as J.
Thaddeus "Mindcrime" Skubis did in creating the nearly four-hour The Seal of Nehahra , the longest work of machinima at the time. When Diary of a Camper was created, no software tools existed to edit demo files into films.
Blue: The Blood Gulch Chronicles , Rooster Teeth Productions added letterboxing with Adobe Premiere Pro to hide the camera player's head-up display.
Machinima creators have used different methods to handle limited character expression. The most typical ways that amateur-style machinima gets around limitations of expression include taking advantage of speech bubbles seen above players' heads when speaking, relying on the visual matching between a character's voice and appearance, and finding methods available within the game itself.
Garry's Mod and Source Filmmaker include the ability to manipulate characters and objects in real-time, though the former relies on community addons to take advantage of certain engine features, and the latter renders scenes using non-real-time effects.
In the Halo video game series, helmets completely cover the characters' faces. To prevent confusion, Rooster Teeth's characters move slightly when speaking, a convention shared with anime.
New machinima filmmakers often want to use game-provided digital assets ,  but doing so raises legal issues. As derivative works , their films could violate copyright or be controlled by the assets' copyright holder,  an arrangement that can be complicated by separate publishing and licensing rights.
Game Movies that was either supplied with the Program or otherwise made available Blue , focus more on satire , which is not as explicitly protected by fair use as parody.
Generally, companies want to retain creative control over their intellectual properties and are wary of fan-created works, like fan fiction.
Blue unnoticed by Halo ' s owners because they feared that any communication would force them to end the project. A case in which developer control was asserted involved Blizzard Entertainment's action against Tristan Pope's Not Just Another Love Story.
In August , Microsoft issued its Game Content Usage Rules, a license intended to address the legal status of machinima based on its games, including the Halo series.
Surprised by the negative feedback,  Microsoft revised and reissued the license after discussion with Hugh Hancock and an attorney for the Electronic Frontier Foundation.
A few weeks later, Blizzard Entertainment posted on WorldofWarcraft. Hayes states that, although licensees' benefits are limited, the licenses reduce reliance on fair use regarding machinima.
In an earlier analogous situation, festivals were concerned about documentary films until best practices for them were developed.
Just as machinima can be the cause of legal dispute in copyright ownership and illegal use, it makes heavy use of intertextuality and raises the question of authorship.
Machinima takes copyrighted property such as characters in a game engine and repurposes it to tell a story, but another common practice in machinima-making is to retell an existing story from a different medium in that engine.
This re-appropriation of established texts, resources, and artistic properties to tell a story or make a statement is an example of a semiotic phenomenon known as intertextuality or resemiosis.
Furthermore, the argument of how well-protected machinima is under the guise of parody or satire is still highly debated.
A piece of machinima may be reliant upon a protected property, but may not necessarily be making a statement about that property.
This resemiosis can be manifested in a number of ways. Blue , most of the storyline takes place within the game engine of Halo: Combat Evolved and its subsequent sequels.
Halo: Combat Evolved has an extensive storyline already, but Red vs. Blue only ever makes mention of this storyline once in the first episode.
Blue and the game-world it takes place in are the character models, props, vehicles, and settings. Yet Burnie Burns and the machinima team at Rooster Teeth created an extensive storyline of their own using these game resources.
The ability to re-appropriate a game engine to film a video demonstrates intertextuality because it is an obvious example of art being a product of creation-through-manipulation rather than creation per se.
The art historian Ernst Gombrich likened art to the "manipulation of a vocabulary"  and this can be demonstrated in the creation of machinima.
When using a game world to create a story, the author is influenced by the engine. For example, since so many video games are built around the concept of war, a significant portion of machinima films also take place in war-like environments.
Intertextuality is further demonstrated in machinima not only in the re-appropriation of content but in artistic and communicatory techniques.
Machinima by definition is a form of puppetry ,  and thus this new form of digital puppetry employs age-old techniques from the traditional artform.
Some machinima takes place in online environments with participants, actors, and " puppeteers " working together from thousands of miles apart.
This means other techniques born from long-distance communication must also be employed. Thus, techniques and practices that would normally never be used in conjunction with one another in the creation of an artistic work end up being used intertextually in the creation of machinima.
Another way that machinima demonstrates intertextuality is in its tendency to make frequent references to texts, works, and other media just like TV ads or humorous cartoons such as The Simpsons might do.
These references to works outside the game, often triggered by events within the game, are prime examples of the densely intertextual nature of machinima.
Nitsche and Lowood describe two methods of approaching machinima: starting from a video game and seeking a medium for expression or for documenting gameplay "inside-out" , and starting outside a game and using it merely as animation tool "outside-in".
Kelland, Morris, and Lloyd state that Halo: Combat Evolved stunt videos offer a new way to look at the game, and compare Battlefield machinima creators to the Harlem Globetrotters.
Gaming-related comedy offers another possible entry point for new machinima producers. Blue: The Blood Gulch Chronicles chronicles a futile civil war over five seasons and episodes.
Machinima has been used in music videos, of which the first documented example is Ken Thain's "Rebel vs. Thug", made in collaboration with Chuck D.
But now, we can reuse the assets in an improvisational way. Others use machinima in drama. These works may or may not retain signs of their video game provenance.
Lovecraft although Quake I was also based on the Lovecraft lore. Sabo's CATACLYSM achieves a machinima verite style through displaying and recapturing the machinima video with a low resolution black and white hand-held video camera to produce a shaky camera effect.
Some have used machinima to make political statements, often from left-wing perspectives. After the QML's Quake Movie Oscars, dedicated machinima awards did not reappear until the AMAS created the Mackies for its first Machinima Film Festival in Machinima has been showcased in contests sponsored by game companies.
Epic Games ' popular Make Something Unreal contest included machinima that impressed event organizer Jeff Morris because of "the quality of entries that really push the technology, that accomplish things that Epic never envisioned".
From Wikipedia, the free encyclopedia. For the company of the same name, see Machinima, Inc. Use of real-time computer graphics engines to create a cinematic production.
Play media. Video games as an art form. Arthouse game The Art of Video Games exhibition Alternate reality game.
Artistic expression within video games. Video game art Non-game Machinima Interactive movie. Video game art creation. Game art design Video game graphics Video game music Storytelling Pixel art Video game artists.
See also: List of machinima works. Further information: List of machinima festivals. Animation portal. Archived from the original on Retrieved IF Magazine.
Nashua Telegraph. PC Magazine. December 31, — via YouTube. The best online streaming services for movies and TV. What is HBO Max?
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As a multi-channel network , Machinima had over 5, partners worldwide  who were contracted to produce video content under the Machinima brand.
In January , Machinima was alleged to be paying its YouTube video partners for showing Xbox One content. According to reports, the content must be at least 30 seconds long and the Xbox One must be mentioned by name.
An accompanying legal agreement also states that the partner "may not say anything negative or disparaging about Machinima, Xbox One, or any of its games".
Additionally, the agreement states that the video producer must keep the details of the promotional agreement confidential, or they do not qualify for the promotional payment.
Videos participating in this promotion would tag their videos with the tag: XB1M Microsoft claims that it had no knowledge of the promotion. Machinima has faced criticism from YouTube members and viewers for a lack of transparency with its associates, placing advertisements on their associate channels' videos without permission, and a lack of transparency on the revenues side.
One associate member, Clash, also criticised Machinima for insensitively placing an ad on a video dedicated to his ailing dog.
The FTC claimed that the influencers failed to adequately disclose that they were being paid for their seemingly objective opinions. Under the proposed settlement, Machinima was prohibited from similar deceptive conduct in the future, and it was required to ensure its influencers clearly disclosed when they are compensated for their endorsements.
According to the FTC's complaint, Machinima and its influencers were part of an Xbox One marketing campaign managed by Microsoft's advertising agency, Starcom MediaVest Group.
Machinima guaranteed Starcom that the influencer videos would be viewed at least 19 million times. On May 9, , Arby 'N' The Chief creator Jon Graham tweeted that most of the series was removed from Machinima's YouTube channel for unspecified reasons.
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